Augmented reality in education has tremendous potential. Traditional methods of education are slowly evolving as we know it. Thanks to technological innovations including the Internet, students can now learn and process information quicker. Augmented Reality is one of the important aspects of the technology industry. Today the industry is worth more than $100 billion. The educational technology industry is currently expected to hit $680 billion by 2027. Students are often subject to forms of augmented reality in modern life including smartphone apps such as Instagram, Snapchat, and Pokémon Go. Augmented reality technology is used to display objects and images that alter the existing environment within the camera frame. Augmented Reality could expand the capabilities of a classroom with a wide range of use of the technology. Teachers will be able to augment the appearance and elements of a classroom relevant to the subject they are teaching. Teachers may expand creativity in terms of classroom lesson structures and student interaction. Providing new creative learning tools.
5 Reasons How Augmented Reality Affects Educational Learning
Alternative Methods of Teaching and Learning
Augmented reality provides the opportunity for teachers to explain abstract concepts with visual and environmental elements while still following traditional methods. Topics such as math can become more interactive when a student is enabled to see a visual representation of their work. Topics like science will allow students to view the movements of non-native animals without booking a classroom trip to the zoo!
Industries such as healthcare implement augmented reality into medical education. An interactive representation of body parts and positions further increases a student’s understanding of the human body. Holoanatomy is a healthcare app for developing technologies to help medical students through augmented simulations.
The possibilities of this industry help the growth of the world, augmented reality provides you the ability to manage simulated problems and events. In-Class laboratory exercises can include a new array of ways to explore subjects. Interacting with 3-D models of subjects being studied can provide a more detailed lecture and engagement from students. This would allow students to view the transparency, color, details.
Waste Reduction/ Save Money
A by-product of using this progressive technology is another win. Allowing students to have an augmented learning experience will allow teachers to print less paper and reduce the amount of equipment being used. Augmented images of historical buildings and landmarks can provide students with an experience yet reduce spending of a teacher’s budget for field trips. AR could also be used on field trips like museums and zoos. An augmented reality enhanced tour will allow students a new and nontraditional way of learning.
A majority of the information needed for educational purposes will not need paper. Students can learn straight from their smartphone or tablet devices. Mobile learning provides us the ability to learn comfortably outside the classroom. Traditional classroom lessons from a chalkboard can now be a hologram representation through a phone
The conventional learning process will continue to implement the Internet and digital technologies into education. Augmented reality will be an important addition to conventional education since it provides each student with a virtual experience of action or icon. The idea of integrating augmented reality on a smartphone for educational purposes provides many opportunities for students.
Augmented reality helps students communicate and collaborate in group settings. This technology is commonly used in developing
- Working with numbers
- Spatial concepts
- Content creation
- Real-life environments and scenarios
With an augmented reality approach learning students will be able to learn large ideas for a fraction of the cost. It offers a two-dimensional method of presenting information versus conventional methods, which further increases the engagement and interactions of students. Information and skills could be acquired at faster rates because of the enhanced ability of a student’s memory. Augmented reality has become a lot more accessible and effective for students learning in the past decade. The technologies can shape and develop a child or mold a unique skill at hand, Augmented reality has become increasingly cost-friendly. Educational boards should become aware of opportunities while thinking of programs and software available for students to excel.